Thursday, November 16, 2006

 

MAME and MAME Pinball Controlls

This pretty lame, but I had a difficult time figuring out how to configure MAME32 and MAME vPinball controls to work with my Hotrod Joystick.

MAME32 was based on DOS, so it was non-intuitive for a GUI guy. Anyways, after the games starts up, press the "Tab" key on your keyboard to see a configuration window. For some games with 2 joysticks, it'll show a specify one joystick as left and the other as right. So if you see "Left-Left", that means left on the left joystick. This didn't click with me until I looked a picture of the controls for some game(maybe Assault).

For single player Robotron and Smash TV, it's best to use one joystick for movement and another to shot. But Smash TV is only fun for 2 players. So I reammped the shooting control to the 6 bottons on the Hotrod and it worked out well.
Right Up - top center button
Right Down - bottom center button
Right Right - the right buttons on top and bottom, but individually
Right Left - the left buttons on top and bottom, but individually
The left/right bottons and top/down bottons can be used in combination.

Assault is a futuristic tank game. You use both joysticks to pilot a tank. Mapping the joysticks sticks properly. Left - means your left joystick. Right - means your right joystick. I'll refer to left joystick as LJ and right joystick as RJ.
To flip the tank to the left: LJ (left-down) & RJ (left-up)
To flip the tank to the right: LJ (right-up) and RJ (right-down)
I sort of remember from the arcade that you can pull both joysticks away from each other and shot a power shot, but I haven't been able to do that so far. It may be that I'm just getting old.

MAME pinball was different than MAME. There's a MAME Pinball editor that's always running. You need to configure the Keys in the editor and restart the table. The obvious choose for the new keys on Hotrod is to map the flippers to the keys on the side which were designed for pinball. But this made it hard to access the rest of the controls which are important to "bump" the table. The alternative mapping is to use the joystick for the flipper and bump. This works well, but takes a while to get used to.

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