Saturday, April 07, 2007

 

Forza for Xbox

Great game to practice driving techniques and car tuning. For example, I tried a car that had way too much understeer, so I lower the rear tire pressure and improve the understeer issue.

In free run - track mode, you can have a ghost car with your best time going at the same time. This lets you try different lines and see which works best. I was able to try a MCR turn vs a late apex and saw the MCR turns gets out of the turn faster, but if there was any significant straight after the turn, the late apex technique was able to catch up due to the extra speed at exit. Doing any drafting seriously hurt your exist speed, too.

In free run - autocross, I found that controlling more powerful cars requires tapping on the accelerator. I'm sure this is due to the difficulty of controlling braking and acceleration on the control. Also, more hp did not gave much advantage except in the few tracks with big straights.

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